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Habitat: Mountain; Treasure: Arcana

Cloud giants use the power of the skies to observe and subtly influence the world. These giants resemble humans with hair ranging from silver to blue and with skin in cloudlike shades from stark white to twilight hues. Curved canines grow in their upper jaws, extending past their lower lips. In battle, they attack with weapons wreathed in storm clouds and throw roaring thunderheads.

Most cloud giants inhabit citadels crowning tremendous mountains or magical palaces that drift amid the clouds. Many of these giants believe they possess similarly lofty status or purpose. Some view themselves as godlike beings who can manipulate and steal from terrestrial beings with impunity. Others claim their long lives and place among the clouds grant them unique perspectives, so they chronicle what they witness in the world below without interfering. In either case, cloud giants often possess fabulous magical treasures, either claimed from across the world or created by (and gigantically sized for) themselves.

Actions

Multiattack. The giant makes two attacks, using Thunderous Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast Fog Cloud.

Thunderous Mace. Melee Attack Roll: +12, reach 10 ft. Hit: 21 (3d8 + 8) Bludgeoning damage plus 7 (2d6) Thunder damage.

Thundercloud. Ranged Attack Roll: +12, range 240 ft. Hit: 18 (3d6 + 8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):

At Will: Detect Magic, Fog Cloud, Light
1/Day Each: Control Weather, Gaseous Form, Telekinesis

Bonus Actions

Misty Step. The giant casts the Misty Step spell, using the same spellcasting ability as Spellcasting.


Cloud Giant

Huge Giant, Neutral
  • Armor Class 14
  • Hit Points 200 (16d12 + 96)
  • Speed 40 ft., Fly 20 ft. (hover)
  • Initiative +4 (14)
STR
27 (8)
DEX
10 (0)
CON
22 (6)
INT
12 (1)
WIS
16 (3)
CHA
16 (3)
  • Saving Throws Str +8, Dex +0, Con +10, Int +1, Wis +7, Cha +3
  • Skills Insight +7, Perception +11
  • Senses passive Perception 21
  • Languages Common, Giant
  • Challenge 9 (5000 XP)
  • Habitat Mountain
  • Treasure Arcana

Actions


  • Multiattack. The giant makes two attacks, using Thunderous Mace or Thundercloud in any combination. It can replace one attack with a use of Spellcasting to cast *Fog Cloud*.
  • Thunderous Mace. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: (3d8 + 8) Bludgeoning damage plus (2d6)Thunder damage.
  • Thundercloud. Ranged Weapon Attack: +12 to hit, reach 240 ft., one target. Hit: (3d6 + 8) Thunder damage. The target has the Incapacitated condition until the end of its next turn.
  • Spellcasting. The giant casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Detect Magic, Fog Cloud, Light 1/Day Each: Control Weather, Gaseous Form, Telekinesis
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