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Habitat: Any; Treasure: Relics

Colossi are massive Constructs created by the devout to reflect the nature of a deity, which could be benevolent or wicked. Colossi thrum with incredible magic and work divine will on the land.

Droves of faithful artisans craft a colossus in a shape to honor their deity, then call on that god to infuse the statue with life. This arduous process might take decades and involve hundreds of workers. If the god favors the creation, the mighty crystal at the construct’s heart pulses with divine power, and the colossus rises to protect the faithful or enact the god’s will.

Most colossi were created in ages past and now lie dormant in secluded wilderness, awakening only when disturbed or called on to serve once more.

Traits

Immutable Form. The colossus can’t shape-shift.

Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The colossus has Advantage on saving throws against spells and other magical effects.

Siege Monster. The colossus deals double damage to objects and structures.

Actions

Multiattack. The colossus makes three attacks, using Slam or Radiant Ray in any combination.

Slam. Melee Attack Roll: +18, reach 20 ft. Hit: 32 (4d10 + 10) Bludgeoning damage, and the colossus pushes the target up to 20 feet straight away from itself.

Radiant Ray. Ranged Attack Roll: +18, range 300 ft. Hit: 22 (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.

Divine Beam (Recharge 5–6). Dexterity Saving Throw: DC 26, each creature in a 300-foot-long, 10-foot-wide Line. Failure: 65 (10d12) Radiant damage. Success: Half damage. Failure or Success: A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.

Legendary Actions

Smite. The colossus makes one Radiant Ray attack.

Stomp. The colossus moves up to half its Speed without provoking Opportunity Attacks, and it can make one Slam attack at any point during that move.


Colossus

Gargantuan Construct (Titan), Unaligned
  • Armor Class 23
  • Hit Points 553 (27d20 + 270)
  • Speed 60 ft.
  • Initiative +16 (26)
STR
30 (10)
DEX
11 (0)
CON
30 (10)
INT
3 (-4)
WIS
11 (0)
CHA
8 (-1)
  • Saving Throws Str +10, Dex +8, Con +10, Int -4, Wis +8, Cha -1
  • Damage Resistance Necrotic, Radiant
  • Damage Immunities Poison, Psychic
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
  • Senses Truesight 300 ft, passive Perception 10
  • Languages Understands Celestial and Common but can't speak
  • Challenge 25 (75000 XP)
  • Habitat Any
  • Treasure Relics
  • Immutable Form. The colossus can’t shape-shift.
  • Legendary Resistance (4/Day). If the colossus fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The colossus has Advantage on saving throws against spells and other magical effects.
  • Siege Monster. The colossus deals double damage to objects and structures.

Actions


  • Multiattack. The colossus makes three attacks, using Slam or Radiant Ray in any combination.
  • Slam. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: (4d10 + 10) Bludgeoning damage. The colossus pushes the target up to 20 feet straight away from itself.
  • Radiant Ray. Ranged Weapon Attack: +18 to hit, reach 300 ft., one target. Hit: (4d10) Radiant damage. If the target is a Large or smaller creature, it has the Prone condition.
  • Divine Beam (Recharge 5–6). *Dexterity Saving Throw:* DC 26, each creature in a 300-foot-long, 10-foot-wide Line. *Failure:* 65 (or [[10d12]] (10d12)) Radiant damage. *Success:* Half damage. *Failure or Success:* A creature reduced to 0 Hit Points by this beam disintegrates into dust, leaving behind any magic items it was wearing or carrying.

Legendary Actions


Colossus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Colossus regains spent legendary actions at the start of their turn.
  • Smite.The colossus makes one Radiant Ray attack.
  • Stomp.The colossus moves up to half its Speed without provoking Opportunity Attacks, and it can make one Slam attack at any point during that move.
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