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Habitat: Any; Treasure: None

Lone crawling claws can continue killing sprees they perpetrated in life. Some recklessly attack the living, while others pursue specific victims. In rare cases, a crawling claw wreaks mayhem while the rest of its body still lives, with the original creature potentially unaware of its severed hand’s crimes.


Crawling Claws

Crawling claws are severed hands that move and act of their own murderous accord. These deathless appendages can spring to life from the severed limbs of killers and villains, and sinister magic-users might animate crawling claws as foul servants. Crawling claws appear in a variety of forms, from decaying human hands to the fresh appendages of animals or monsters.

Is it possible for any creature, any living being, to be inherently evil? Such an assertion may itself facilitate the committing of evil acts. By defining a person as evil, we give them free rein to behave as they will, absolving them from the wickedness of their words and the evil of their hands.
—Ansolm Haas, The Isolation of Evil

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 2 Necrotic damage.


Crawling Claw

Tiny Undead, Neutral Evil
  • Armor Class 12
  • Hit Points 2 (1d4)
  • Speed 20 ft., Climb 20 ft.
  • Initiative +2 (12)
STR
13 (1)
DEX
14 (2)
CON
11 (0)
INT
5 (-3)
WIS
10 (0)
CHA
4 (-3)
  • Saving Throws Str +1, Dex +2, Con +0, Int -3, Wis +0, Cha -3
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Charmed, Exhaustion, Frightened, Incapacitated, Poisoned
  • Senses Blindsight 30 ft, passive Perception 10
  • Languages Understands Common but can't speak
  • Challenge 0 (10 XP)
  • Habitat Any
  • Treasure None

Actions


  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2) Necrotic damage.
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