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This animal appears in the Monster Manual (2024).

Our gods' proscriptions are clear. I won't order my warriors to fetch the head of the crocodile Thousand Teeth—no matter how many it devours. You adventurers, on the other hand ...

—Queen Othokent, lizardfolk sovereign

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.


Crocodile

Large Beast, Unaligned
  • Armor Class 12
  • Hit Points 13 (2d10 + 2)
  • Speed 20 ft., Swim 30 ft.
  • Initiative +0 (10)
STR
15 (2)
DEX
10 (0)
CON
13 (1)
INT
2 (-4)
WIS
10 (0)
CHA
5 (-3)
  • Saving Throws Str +2, Dex +0, Con +3, Int -4, Wis +0, Cha -3
  • Skills Stealth +2
  • Senses passive Perception 10
  • Languages None
  • Challenge 1/2 (100 XP)
  • Hold Breath. The crocodile can hold its breath for 1 hour.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
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