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D&D 5th Edition

Compendium

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Cult Fanatic

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Fanatics are often part of a cult’s leadership, using their Charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Traits

Dark Devotion: The fanatic has advantage on Saving Throws against being Charmed or Frightened.

Spellcasting: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following Cleric Spells prepared:

Cantrips (at will): light, Sacred Flame, Thaumaturgy
• 1st level (4 slots): Command, Inflict Wounds, Shield of Faith
• 2nd level (3 slots): Hold Person, Spiritual Weapon

Actions

Multiattack: The fanatic makes two Melee Attacks.

Dagger: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Attributes

AC
13 (Leather Armor)
Alignment
Any Non-good Alignment
CHA
14
CON
12
Challenge Rating
2
DEX
14
HP
33 (6d8+6)
INT
10
Languages
Any One Language (Usually Common)
Passive Perception
11
Roll 0
Dagger 1d20 + 4 1d4+2
STR
11
Size
Medium
Skills
Deception +4, Persuasion +4, Religion +2
Speed
30 ft.
Spell Book
Light, Sacred Flame, Thaumaturgy, Command, Inflict Wounds, Shield Of Faith, Hold Person, Spiritual Weapon
Type
humanoid (any race)
WIS
13
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