Fanatics are often part of a cult’s leadership, using their Charisma
and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
: The fanatic has advantage on Saving Throws
against being Charmed
: The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom
(spell save DC 11, +3 to hit with spell attacks). The fanatic has the following Cleric Spells
(at will): light, Sacred Flame
• 1st level (4 slots): Command
, Inflict Wounds
, Shield of Faith
• 2nd level (3 slots): Hold Person
, Spiritual Weapon
: The fanatic makes two Melee Attacks
: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.