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Habitat: Coastal, Desert, Grassland, Hill, Mountain, Underdark; Treasure: Armaments

Cyclops oracles gaze through history to learn hidden truths. Many share these secrets with those who aid them in correcting the mistakes of the past.


Cyclops

Cyclopes are gigantic, one-eyed descendants of the gods. Using their mystical vision, cyclopes can witness how future events are likely to occur.

Actions

Multiattack. The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.

Radiant Strike. Melee Attack Roll: +10, reach 10 ft. Hit: 22 (3d10 + 6) Radiant damage.

Flash of Light. Ranged Attack Roll: +10, range 120 ft. Hit: 17 (2d10 + 6) Radiant damage, and the target has Disadvantage on attack rolls until the end of the cyclops’s next turn.

Spellcasting. The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16):

2/Day Each: Arcane Eye, Detect Magic, Locate Object
1/Day: Legend Lore

Reactions

Portent (Recharge 4–6). Trigger: The cyclops or an ally it can see makes a D20 Test. Response: The cyclops rolls 1d20 and chooses whether to use that roll in place of the d20 rolled for the D20 Test.


Cyclops Oracle

Huge Giant, Chaotic Neutral
  • Armor Class 16
  • Hit Points 207 (18d12 + 90)
  • Speed 40 ft.
  • Initiative +8 (18)
STR
22 (6)
DEX
11 (0)
CON
20 (5)
INT
16 (3)
WIS
18 (4)
CHA
10 (0)
  • Saving Throws Str +6, Dex +0, Con +9, Int +3, Wis +8, Cha +0
  • Skills History +11, Perception +12
  • Senses Truesight 30 ft, passive Perception 22
  • Languages Giant
  • Challenge 10 (5900 XP)
  • Habitat Coastal, Desert, Grassland, Hill, Mountain, Underdark
  • Treasure Armaments

Actions


  • Multiattack. The cyclops makes three attacks, using Radiant Strike or Flash of Light in any combination.
  • Radiant Strike. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d10 + 6) Radiant damage.
  • Flash of Light. Ranged Weapon Attack: +10 to hit, reach 120 ft., one target. Hit: (2d10 + 6) Radiant damage. The target has Disadvantage on attack rolls until the end of the cyclops's next turn.
  • Spellcasting. The cyclops casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 16): 2/Day Each: Arcane Eye, Detect Magic, Locate Object 1/Day: Legend Lore

Reactions


  • Portent (Recharge 4–6). *Trigger:* The cyclops or an ally it can see makes a D20 Test. *Response:* The cyclops rolls [[1d20]] (1d20) and chooses whether to use that roll in place of the d20 rolled for the D20 Test.
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