Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

Back to Monsters List Back to List Back

Actions

Multiattack. Diorite makes 3 Eldritch Bolt attacks. Up to three of these attacks can be replaced by Stone to Flesh. She also makes one Sculptor's Claws attack.

Sculptor's Claws. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage, and the target must succeed on a DC 15 Constitution saving throw or have the Restrained condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on a successful save. If the target fails a saving throw against this ability while it has the Restrained condition, it instead has the Petrified condition. It can continue to make saving throws at the end of each of its turns, ending the petrification on a successful save.

Eldritch Bolt. Ranged Attack Roll: +7, range 120 ft. Hit: 9 (1d10 + 4) Force damage.

Stone to FleshDiorite ends the Petrified condition on one creature she touches. Diorite regains 16 (3d10) Hit Points and the newly un-Petrified creature has the Charmed condition for 10 minutes.

SpellcastingDiorite casts one of the following spells, requiring no material components, using Charisma as the spellcasting ability (spell save DC 15):

At Will: Blade Ward, Mold Earth, Thaumaturgy
3/Day Each: Charm Person, Dispel Magic, Dissonant Whispers, Earthbind, Shield
1/Day Each: Dimension Door

Legendary Actions

Diorite can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time and only at the end of another creature’s turn. Diorite regains spent Legendary Actions at the start of her turn.

Diorite’s FuryDiorite makes a Sculptor’s Claws attack or an Eldritch Bolt attack.

Belief in StoneIntelligence Saving Throw: DC 15, one creature Diorite can see within 60 feet. Failure: 7 (2d6) Psychic damage and the target believes one of its arms has been turned to stone until the end of its next turn. While affected, the creature cannot make use of that arm or use an item it is holding with that arm (though it can switch a held item to a different hand).

Whispers of Stone (2 Legendary Actions)Wisdom Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point Diorite can see within 60 feet. Failure: 7 (2d6) Psychic damage and is Frightened of Diorite until the end of its next turn.


Diorite, Voice of Orlassk

Medium Elemental, Neutral Evil
  • Armor Class 17
  • Hit Points 90 (12d8 + 36)
  • Speed 30 ft., Fly 60 ft.
STR
15 (2)
DEX
14 (2)
CON
15 (3)
INT
12 (1)
WIS
11 (0)
CHA
18 (4)
  • Saving Throws Str +2, Dex +2, Con +6, Int +1, Wis +3, Cha +7
  • Skills Athletics +5, Arcana +4, Deception +7, Persuasion +7, Religion +4
  • Damage Resistance Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Common, Terran, Deep Speech
  • Challenge 6 (2300 XP)
  • Spellcasting. Diorite casts one of the following spells, requiring no material components, using Charisma as the spellcasting ability (spell save DC 15): At Will: Blade Ward, Mold Earth, Thaumaturgy 3/Day Each: Charm Person, Dispel Magic, Dissonant Whispers, Earthbind, Shield 1/Day Each: Dimension Door

Actions


  • Multiattack. Diorite makes 3 Eldritch Bolt attacks. Up to three of these attacks can be replaced by Stone to Flesh. She also makes one Sculptor's Claws attack.
  • Sculptor's Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d4 + 4) Slashing damage. The target must succeed on a DC 15 Constitution saving throw or have the Restrained condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on a successful save. If the target fails a saving throw against this ability while it has the Restrained condition, it instead has the Petrified condition. It can continue to make saving throws at the end of each of its turns, ending the petrification on a successful save.
  • Eldritch Bolt. Ranged Spell Attack: +7 to hit, reach 120 ft., one target. Hit: (1d10 + 4) Force damage.
  • Stone to Flesh. Diorite ends the Petrified condition on one creature she touches. Diorite regains 16 (or [[3d10]] (3d10)) Hit Points and the newly un-Petrified creature has the Charmed condition for 10 minutes.

Legendary Actions


  • Diorite's Fury.Diorite makes a Sculptor's Claws attack or an Eldritch Bolt attack.
  • Belief in Stone.*Intelligence Saving Throw:* DC 15, one creature Diorite can see within 60 feet. *Failure:* 7 (or [[2d6]] (2d6)) Psychic damage and the target believes one of its arms has been turned to stone until the end of its next turn. While affected, the creature cannot make use of that arm or use an item it is holding with that arm (though it can switch a held item to a different hand).
  • Whispers of Stone (2 Legendary Actions).*Wisdom Saving Throw:* DC 15, each creature in a 20-foot-radius Sphere centered on a point Diorite can see within 60 feet. *Failure:* 7 (or [[2d6]] (2d6)) Psychic damage and is Frightened of Diorite until the end of its next turn.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×