. The rat has advantage on Wisdom
(Perception) checks that rely on smell.Pack Tactics
. The rat has advantage on an Attack
roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t Incapacitated
. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution
saving throw or contract a disease. Until the disease is cured, the target can’t regain Hit Points
except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24
hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.