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D&D 5th Edition

Compendium

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Dragon Turtle

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Traits

Amphibious: The dragon turtle can breathe air and water.

Actions

Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail Attack in place of its two claw attacks.

Bite: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being Underwater doesn't grant Resistance against this damage.

Attributes

AC
20 (Natural Armor)
Alignment
Neutral
CHA
12
CON
20
Challenge Rating
17
DEX
10
HP
341 (22d20+10)
INT
10
Languages
Aquan, Draconic
Passive Perception
11
Resistances
Fire
Roll 0
Bite 1d20 + 13 3d12+7
Roll 1
Claw 1d20 + 13 2d8+7
Roll 2
Tail 1d20 + 13 3d12+7
Roll 3
Steam Breath 1d20 + 0 15d6
STR
25
Saving Throws
Dex +6, Con +11, Wis +7
Senses
Darkvision 120 Ft.
Size
Gargantuan
Speed
20 ft., swim 40 ft.
Type
dragon
WIS
12
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