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D&D 5th Edition

Compendium

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Dragon Turtle

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The dragon turtle can breathe air and water.

Actions

Multiattack: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

BiteMelee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Attributes

AC
20 (Natural Armor)
Alignment
Neutral
CHA
12
CON
20
Challenge Rating
17
DEX
10
HP
341 (22d20+10)
INT
10
Languages
Aquan, Draconic
Passive Perception
11
Resistances
Fire
Roll 0
Bite 1d20 + 13 3d12+7
Roll 1
Claw 1d20 + 13 2d8+7
Roll 2
Tail 1d20 + 13 3d12+7
Roll 3
Steam Breath 1d20 + 0 15d6
STR
25
Saving Throws
Dex +6, Con +11, Wis +7
Senses
Darkvision 120 Ft.
Size
Gargantuan
Speed
20 ft., swim 40 ft.
Type
dragon
WIS
12
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