: The dragon turtle can breathe air and water.
: The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail Attack
in place of its two claw attacks.Bite
: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.Claw
: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.Tail
: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength
saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.Steam Breath (Recharge 5-6)
: The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution
saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being Underwater
doesn't grant Resistance
against this damage.