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Ancient Ruler of Undersea Realms

Habitat: Coastal, Underwater; Treasure: Any

Dragon turtles are mighty creatures with shells large enough to be mistaken for islands and jaws capable of snapping ships like twigs. While some of these aquatic dragons contentedly slumber in the depths, others jealously guard vast territories with their scalding breath and lay claim to anything that sinks into the depths or sails on the waves. Occasionally these dragons agree to aid pirates, aquatic peoples, or oceanic religions in return for contributions to their sunken treasure hoards.

Many dragon turtles live in secluded lairs or ruins deep underwater, and they might not be spotted by surface dwellers for generations. Like both their namesakes, dragon turtles can have exceptionally long lives. Some recall the wonders of ages past or remarkable individuals that passed through their realms long ago. Such dragon turtles might be convinced to share their tales or provide guidance through their territories in exchange for treasures they’ve never glimpsed on the ocean floor.

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Bite attacks. It can replace one attack with a Tail attack.

Bite. Melee Attack Roll: +13, reach 15 ft. Hit: 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage.

Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.

Steam Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.


Dragon Turtle

Gargantuan Dragon, Neutral
  • Armor Class 20
  • Hit Points 356 (23d20 + 115)
  • Speed 20 ft., Swim 50 ft.
  • Initiative +6 (16)
STR
25 (7)
DEX
10 (0)
CON
20 (5)
INT
10 (0)
WIS
12 (1)
CHA
12 (1)
  • Saving Throws Str +7, Dex +0, Con +11, Int +0, Wis +7, Cha +1
  • Damage Resistance Fire
  • Senses Darkvision 120 ft., passive Perception 11
  • Languages Draconic, Primordial (Aquan)
  • Challenge 17 (18,000 XP)
  • Habitat Coastal, Underwater
  • Treasure Any
  • Amphibious. The dragon can breathe air and water.

Actions


  • Multiattack. The dragon makes three Bite attacks. It can replace one attack with a Tail attack.
  • Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., One Target. Hit: (3d10 + 7) Piercing damage plus (2d6)Fire damage. Being underwater doesn’t grant Resistance to this Fire damage.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., One Target. Hit: (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
  • Steam Breath (Recharge 5–6). *Constitution Saving Throw:* DC 19, each creature in a 60-foot Cone. *Failure:* 56 (or [[16d6]] (16d6)) Fire damage. *Success:* Half damage. *Failure or Success:* Being underwater doesn’t grant Resistance to this Fire damage.
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