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D&D 5th Edition

Compendium

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Dretch

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Actions

Multiattack: The dretch makes two attacks: one with its bite and one with its claws.

BiteMelee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day): A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Attributes

AC
11 (Natural Armor)
Alignment
Chaotic Evil
CHA
3
CON
12
Challenge Rating
1/4
Condition Immunities
Poisoned
DEX
11
HP
18 (4d6+4)
INT
5
Immunities
Poison
Languages
Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)
Passive Perception
9
Resistances
Cold, Fire, Lightning
Roll 0
Bite 1d20 + 2 1d6
Roll 1
Claws 1d20 + 2 2d4
STR
11
Senses
Darkvision 60 Ft.
Size
Small
Speed
20 ft.
Type
fiend (demon)
WIS
8
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