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Spiderlike Underdark Hunter

Habitat: Forest,Underdark; Treasure: Armaments

Driders combine the features of drow and giant spiders. The wicked god Lolth is fond of transforming her drow worshipers into driders, as either a blessing or a curse. These driders often become fanatical servants of their god, or they are overwhelmed by their transformation and live only to indulge their predatory arachnid instincts.

Driders also appear when whole communities are transformed by a wicked god’s wrath or other magical means, or driders might be part of a world’s natural population. Most dwell underground or in dense forests where they can make the most of their spiderlike traits. Driders with non-drow features are uncommon but possible. Roll on or choose a result from the Drider Metamorphoses table to inspire how supernatural driders come into being.

Drider Metamorphoses
1d6   The Drider Gained Its Form As …
1 A blessing from a deity of assassins, dangerous wildernesses, or the Underdark.
2 A curse from a powerful hag, vengeful witch, or strange Artifact.
3 An experiment by an aboleth, a mind flayer, or another life-shaping magic-user.
4 A magical means of escaping disaster or some worse fate.
5 A mutation after exposure to chaotic planar energies or strange Underdark radiations.
6 A punishment from a spiteful god, like Lolth or the Queen of Air and Darkness.

Traits

Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.

Web Walker. The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.

Actions

Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.

Foreleg. Melee Attack Roll: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage.

Poison Burst. Ranged Attack Roll: +6, range 120 ft. Hit: 13 (3d6 + 3) Poison damage.

Bonus Actions

Magic of the Spider Queen (Recharge 5–6). The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).


Drider

Large Monstrosity, Chaotic Evil
  • Armor Class 19
  • Hit Points 123 (13d10 + 52)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +4 (14)
STR
16 (3)
DEX
19 (4)
CON
18 (4)
INT
13 (1)
WIS
16 (3)
CHA
12 (1)
  • Saving Throws Str +3, Dex +4, Con +4, Int +1, Wis +3, Cha +1
  • Skills Perception 6, Stealth 10
  • Senses Darkvision 120 ft., passive Perception 16
  • Languages Elvish, Undercommon
  • Challenge 6 (2,300 XP)
  • Habitat Forest, Underdark
  • Treasure Armaments
  • Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
  • Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on ability checks and attack rolls.
  • Web Walker. The drider ignores movement restrictions caused by webs, and the drider knows the location of any other creature in contact with the same web.

Actions


  • Multiattack. The drider makes three attacks, using Foreleg or Poison Burst in any combination.
  • Foreleg. Melee Weapon Attack: +7 to hit, reach 10 ft., One Target. Hit: (2d8 + 4) Piercing damage.
  • Poison Burst. Ranged Weapon Attack: +6 to hit, reach 120 ft., One Target. Hit: (3d6 + 3) Poison damage.
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