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D&D 5th Edition

Compendium

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Druid

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Druids dwell in forests and other secluded Wilderness locations, where they protect the natural world from Monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual Guidance.

Traits

Spellcasting: The druid is a 4th-level spellcaster. Its Spellcasting Ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following Druid Spells prepared:

Cantrips (at will): Druidcraft, Produce Flame, Shillelagh
• 1st level (4 slots): Entangle, Longstrider, Speak with Animals, Thunderwave
• 2nd level (3 slots): Animal Messenger, Barkskin

Actions

Quarterstaff: Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with Shillelagh or if wielded with two hands.

Attributes

AC
11 (16 With Barkskin)
Alignment
Any Alignment
CHA
11
CON
13
Challenge Rating
2
DEX
12
HP
27 (5d8+5)
INT
12
Languages
Druidic Plus Any Two Languages
Passive Perception
14
Roll 0
Quarterstaff 1d20 + 2 1d6
Roll 1
Shillelagh 1d20 + 6 1d8+2
STR
10
Size
Medium
Skills
Medicine +4, Nature +3, Perception +4
Speed
30 ft.
Spell Book
Druidcraft, Produce Flame, Shillelagh, Entangle, Longstrider, Speak With Animals, Thunderwave, Animal Messenger, Barkskin
Type
humanoid (any race)
WIS
15
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