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D&D 5th Edition

Compendium

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Druid

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Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Traits

Spellcasting: The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

• Cantrips (at will): druidcraft, produce flame, shillelagh
• 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
• 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff: Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

Attributes

Druid

Medium humanoid (any race), Any Alignment
  • Armor Class 11 (16 With Barkskin)
  • Hit Points 27 (5d8+5)
  • Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
  • Skills Medicine +4, Nature +3, Perception +4
  • Senses passive Perception 14
  • Languages Druidic Plus Any Two Languages
  • Challenge 2 (450 XP)
  • Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): druidcraft, produce flame, shillelagh • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave • 2nd level (3 slots): animal messenger, barkskin

Actions


  • Quarterstaff (One-Handed). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) bludgeoning damage.
  • Quarterstaff (Two-Handed). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8) bludgeoning damage.
  • Quarterstaff (Shillelagh). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) bludgeoning damage.