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Steward and Sage of Nature

Habitat: Any; Treasure: Individual, Relics

Druids use primal magic, traditional teachings, and bonds with animals and eldritch beings to guard the natural world and heal its ills. These magic-users might be recluses devoted to a particular land, or they might be part of a mystic organization. Roll on or choose a result from the Druidic Traditions table to inspire a druid’s magical practices.

Druid Traditions
1d6   The Druid Is …
1 An avenger who strikes against destructive civilizations and those who abuse nature.
2 A guide who aids travelers in navigating the realms of Beasts, Fey, or Plants.
3 A hermit who works alone to protect the lands, seas, or skies they call home.
4 A mender who travels the world healing natural, magical, or manufactured disasters.
5 Part of a loose organization that adheres to timeless rituals and guards natural secrets.
6 A warden who minds the underpinnings of reality and protects against extraplanar threats.

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At Will: DruidcraftSpeak with Animals
2/Day Each: EntangleThunderwave
1/Day Each: Animal MessengerLongstriderMoonbeam


Druid

Medium or Small Humanoid (Druid), Neutral
  • Armor Class 13
  • Hit Points 44 (8d8 + 8)
  • Speed 30 ft.
  • Initiative +1 (11)
STR
10 (0)
DEX
12 (1)
CON
13 (1)
INT
12 (1)
WIS
16 (3)
CHA
11 (0)
  • Saving Throws Str +0, Dex +1, Con +1, Int +1, Wis +3, Cha +0
  • Skills Medicine 5, Nature 3, Perception 5
  • Senses passive Perception 15
  • Languages Common, Druidic, Sylvan
  • Challenge 2 (450 XP)
  • Habitat Any
  • Treasure Individual, Relics
  • Gear Studded Leather Armor

Actions


  • Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
  • Vine Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d8 + 3) Bludgeoning damage plus (1d4)Poison damage.
  • Verdant Wisp. Ranged Weapon Attack: +5 to hit, reach 90 ft., One Target. Hit: (3d6) Radiant damage.
  • Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13): At Will: Druidcraft, Speak with Animals 2/Day Each: Entangle, Thunderwave 1/Day Each: Animal Messenger, Longstrider, Moonbeam
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