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D&D 5th Edition

Compendium

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Dryad

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Innate Spellcasting: The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft
3/day each: entangle, goodberry
1/day each: barkskin, pass without trace, shillelagh

Magic Resistance: The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants: The dryad can communicate with beasts and plants as if they shared a language.

Tree Stride: Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.

Actions

Club: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage.

Club (with shillelagh): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Fey Charm: The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.

Attributes

AC
11 (16 With Barkskin)
Alignment
Neutral
CHA
18
CON
11
Challenge Rating
1
DEX
12
HP
22 (5d8)
INT
14
Languages
Elvish, Sylvan
Passive Perception
14
Roll 0
Club 1d20 + 2 1d4
STR
10
Senses
Darkvision 60 Ft.
Size
Medium
Skills
Perception +4, Stealth +5
Speed
30 ft.
Spell Book
Druidcraft, Entangle, Goodberry, Barkskin, Pass Without Trace, Shillelagh
Type
fey
WIS
15
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