: The dryad's innate Spellcasting Ability
(spell save DC 14). The dryad can innately cast the following Spells
, requiring no material components:
At will: Druidcraft
3/day each: Entangle
1/day each: Barkskin
, Pass without Trace
, ShillelaghMagic Resistance
: The dryad has advantage on Saving Throws
and other magical Effects
.Speak with Beasts and Plants
: The dryad can communicate with Beasts
as if they shared a language.Tree Stride
: Once on her turn, the dryad can use 10 ft. of her Movement
to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.
: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage.Club (with shillelagh)
: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.Fey Charm
: The dryad Targets
or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom
saving throw or be magically Charmed
. The Charmed
creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or Actions
in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a Bonus Action
. If a target's saving throw is successful, the target is immune to the dryad's Fey
Charm for the next 24 hours.
The dryad can have no more than one Humanoid
and up to three Beasts Charmed
at a time.