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Tree-Bound Guardian of Nature

Habitat: Forest; Treasure: Any

Guardians of the woodlands, dryads magically flit from tree to tree and from root to bough, harrying trespassers with tangling vines and thorns. Most of these elusive beings have a special connection with one plant or a natural sanctuary that they protect. Some also share physical similarities with the plants they’re most connected to. Dryads might sicken or die if their plant or sanctuary is destroyed, recovering only if it is healed or magically replaced. Roll on or choose an option from the Dryad Sanctuaries table to inspire a dryad’s bond.

Dryad Sanctuaries
1d6   The Dryad Dwells in and Protects …
1 An acres-large clonal colony—a stand of identical, interconnected trees.
2 A fortresslike tree, like a baobab or sequoia.
3 A living lock—a plant that seals evil below or blocks the path to a dungeon.
4 A lonely tree that stands atop a windswept mountain or amid a petrified forest.
5 A plant with magic fruit or remarkable seeds.
6 A shambling mound or treant that the dryad lives in or around as a Fey symbiote.

Traits

Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.

Actions

Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast Charm Monster.

Vine Lash. Melee Attack Roll: +6, reach 10 ft. Hit: 8 (1d8 + 4) Slashing damage.

Thorn Burst. Ranged Attack Roll: +6, range 60 ft. Hit: 7 (1d6 + 4) Piercing damage.

Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14):

At Will: Animal Friendship, Charm Monster (lasts 24 hours; ends early if the dryad casts the spell again), Druidcraft
1/Day Each: Entangle, Pass without Trace

Bonus Actions

Tree Stride. If within 5 feet of a Large or bigger tree, the dryad teleports to an unoccupied space within 5 feet of a second Large or bigger tree that is within 60 feet of the previous tree.


Dryad

Medium Fey, Neutral
  • Armor Class 16
  • Hit Points 22 (5d8)
  • Speed 30 ft.
  • Initiative +1 (11)
STR
10 (0)
DEX
12 (1)
CON
11 (0)
INT
14 (2)
WIS
15 (2)
CHA
18 (4)
  • Saving Throws Str +0, Dex +1, Con +0, Int +2, Wis +2, Cha +4
  • Skills Perception 4, Stealth 5
  • Senses Darkvision 60 ft., passive Perception 14
  • Languages Elvish, Sylvan
  • Challenge 1 (200 XP)
  • Habitat Forest
  • Treasure Any
  • Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.
  • Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared a language.

Actions


  • Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast *Charm Monster*.
  • Vine Lash. Melee Weapon Attack: +6 to hit, reach 10 ft., One Target. Hit: (1d8 + 4) Slashing damage.
  • Thorn Burst. Ranged Weapon Attack: +6 to hit, reach 60 ft., One Target. Hit: (1d6 + 4) Piercing damage.
  • Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14): At Will: Animal Friendship, Charm Monster (lasts 24 hours; ends early if the dryad casts the spell again), Druidcraft 1/Day Each: Entangle, Pass without Trace
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