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D&D 5th Edition

Compendium

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Dust Mephit

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Traits

Death Burst: When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be Blinded for 1 minute. A Blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day): The mephit can innately cast sleep, requiring no material Components. Its Innate Spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6): The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be Blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Variant: Summon Mephits (1/Day): The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Attributes

AC
12
Alignment
Neutral Evil
CHA
10
CON
10
Challenge Rating
1/2
Condition Immunities
Poisoned
DEX
14
HP
17 (5d6)
INT
9
Immunities
Poison
Languages
Auran, Terran
Passive Perception
12
Roll 0
Claws 1d20 + 4 1d4+2
STR
5
Senses
Darkvision 60 Ft.
Size
Small
Skills
Perception +2, Stealth +4
Speed
30 ft., fly 30 ft.
Spell Book
Sleep
Type
elemental
Vulnerabilities
Fire
WIS
11
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