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Genie of Fire

Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments

Efreet burn with the energy and unpredictability of fire. Their innate magic allows them to conjure flames from nothing and shape treasures within magical infernos. Many efreet have wicked reputations, as their fickle natures and love for dramatic conflagrations can be destructive. Other efreet delight in fire’s beauty, be it the delicacy of a candle flame or the shared wonder of fireworks. These genies might aid mortals in exchange for treasures or the liberation of captive Elementals.

On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten minerals. Eclipsing all of these is the storied City of Brass, a gleaming metropolis that is one of the most wondrous cities in the multiverse. Here, magic tempers the plane’s extreme heat, making the City of Brass a hub of trade between planes of existence.

Imagine seas of platinum and liquid flame, the Crimson Pillar with fires hot enough to sear the gods, and the infinite delights of the City of Brass. Now imagine what my master offers …

—Veyisvexvayn, magma mephit herald

Traits

Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire.

Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.

Wishes. The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell’s stress. Once the efreeti has cast it three times, the efreeti can’t do so again for 365 days.

Actions

Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.

Heated Blade. Melee Attack Roll: +10, reach 5 ft. Hit: 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 120 ft. Hit: 24 (7d6) Fire damage.

Spellcasting. The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

At Will: Detect Magic, Elementalism
1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)


Efreeti

Large Elemental (Genie), Neutral
  • Armor Class 17
  • Hit Points 212 (17d10 + 119)
  • Speed 40 ft., Fly 60 ft. (hover)
  • Initiative +1 (11)
STR
22 (6)
DEX
12 (1)
CON
24 (7)
INT
16 (3)
WIS
15 (2)
CHA
19 (4)
  • Saving Throws Str +6, Dex +1, Con +7, Int +3, Wis +6, Cha +8
  • Damage Immunities Fire
  • Senses Darkvision 120 ft., passive Perception 12
  • Languages Primordial (Ignan)
  • Challenge 11 (7,200 XP)
  • Habitat Desert, Planar (Elemental Plane of Fire)
  • Treasure Armaments
  • Elemental Restoration. If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in [[1d4]] (1d4) days, reviving with all its Hit Points somewhere on the Plane of Fire.
  • Magic Resistance. The efreeti has Advantage on saving throws against spells and other magical effects.
  • Wishes. The efreeti has a 30 percent chance ([[1d100cs<30]]) of knowing the *Wish* spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell’s stress. Once the efreeti has cast it three times, the efreeti can’t do so again for 365 days.

Actions


  • Multiattack. The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.
  • Heated Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., One Target. Hit: (2d6 + 6) Slashing damage plus (2d12)Fire damage.
  • Hurl Flame. Ranged Weapon Attack: +8 to hit, reach 120 ft., One Target. Hit: (7d6) Fire damage.
  • Spellcasting. The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): At Will: Detect Magic, Elementalism 1/Day Each: Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire (level 7 version)
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