: The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).Magic Resistance
: The erinyes has advantage on Saving Throws
and other magical Effects
: The erinyes makes three attacksLongsword
: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.Longbow
: Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution
saving throw or be Poisoned
. The poison lasts until it is removed by the Lesser Restoration
spell or similar magic.Variant: Rope of Entanglement
: Some erinyes carry a Rope of Entanglement
(detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack
, the erinyes can use the rope in place of two of the attacks.
: The erinyes adds 4 to its AC against one melee Attack
that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.