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D&D 5th Edition

Compendium

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Ettin

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Two Heads: The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful: When one of the ettin's heads is asleep, its other head is awake.

Actions

Multiattack: The ettin makes two attacks: one with its battleaxe and one with its morningstar.

Battleaxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Morningstar: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Attributes

Ettin

Large giant, Chaotic Evil
  • Armor Class 12 (Natural Armor)
  • Hit Points 85 (10d10+30)
  • Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
  • Skills Perception +4
  • Senses Darkvision 60 Ft., passive Perception 14
  • Languages Giant, Orc
  • Challenge 4 (1,100 XP)
  • Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Wakeful. When one of the ettin's heads is asleep, its other head is awake.

Actions


  • Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
  • Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) slashing damage.
  • Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 5) piercing damage.