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Whimsical Draconic Tricksters

Habitat: Forest; Treasure: Implements

The pranks of faerie dragon adults tend to lead others to people in need or wrongs to be righted.


Faerie Dragon

Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of warm hues as youths and cool hues as adults.

Traits

Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d4 + 5) Piercing damage plus 3 (1d6) Psychic damage.

Euphoria Breath (Recharge 5–6). Wisdom Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Incapacitated, the target uses all its movement on each of its turns to move in a random direction.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

At Will: Dancing LightsMage HandMinor Illusion
1/Day Each: Hallucinatory TerrainPolymorph

Bonus Actions

Superior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.


Faerie Dragon Adult

Tiny Dragon, Chaotic Good
  • Armor Class 15
  • Hit Points 35 (10d4 + 10)
  • Speed 10 ft., Fly 60 ft.
  • Initiative +5 (15)
STR
3 (-4)
DEX
20 (5)
CON
13 (1)
INT
14 (2)
WIS
12 (1)
CHA
16 (3)
  • Saving Throws Str -4, Dex +5, Con +1, Int +2, Wis +1, Cha +3
  • Skills Arcana 4, Perception 3, Stealth 7
  • Senses Darkvision 60 ft., passive Perception 13
  • Languages Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
  • Challenge 2 (450 XP)
  • Habitat Forest
  • Treasure Implements
  • Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.

Actions


  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (1d4 + 5) Piercing damage plus (1d6)Psychic damage.
  • Euphoria Breath (Recharge 5–6). *Wisdom Saving Throw:* DC 13, each creature in a 15-foot Cone. *Failure:* The target has the Incapacitated condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Incapacitated, the target uses all its movement on each of its turns to move in a random direction.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Dancing Lights, Mage Hand, Minor Illusion 1/Day Each: Hallucinatory Terrain, Polymorph
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