Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Whimsical Draconic Tricksters

Habitat: Forest; Treasure: Implements

Faerie dragon youths are quick to use their euphoria-inducing breath on rude or uptight folk.


Faerie Dragon

Faerie dragons are cat-size pranksters with draconic features, butterfly-like wings, and scales of warm hues as youths and cool hues as adults.

Traits

Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.

Euphoria Breath (Recharge 5–6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):

At Will: Dancing LightsMage HandMinor Illusion

Bonus Actions

Superior Invisibility. The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.


Faerie Dragon Youth

Tiny Dragon, Chaotic Good
  • Armor Class 13
  • Hit Points 21 (6d4 + 6)
  • Speed 10 ft., Fly 60 ft.
  • Initiative +3 (13)
STR
3 (-4)
DEX
16 (3)
CON
12 (1)
INT
12 (1)
WIS
12 (1)
CHA
14 (2)
  • Saving Throws Str -4, Dex +3, Con +1, Int +2, Wis +1, Cha +2
  • Skills Arcana 3, Perception 3, Stealth 5
  • Senses Darkvision 60 ft., passive Perception 13
  • Languages Draconic, Sylvan; telepathy 60 ft. (faerie dragons only)
  • Challenge 1 (200 XP)
  • Habitat Forest
  • Treasure Implements
  • Magic Resistance. The dragon has Advantage on saving throws against spells and other magical effects.

Actions


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d4 + 3) Piercing damage plus (1d4)Psychic damage.
  • Euphoria Breath (Recharge 5–6). *Wisdom Saving Throw:* DC 12, each creature in a 15-foot Cone. *Failure:* The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
  • Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12): At Will: Dancing Lights, Mage Hand, Minor Illusion
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×