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Primal Spirit of Heat and Flame

Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: None

Fire elementals arise when spirits of the Elemental Plane of Fire inhabit flames, burning cinders, and heated smoke. These beings are tangible despite largely being made of flames and particles, and they can uses their vague limbs to ignite foes and flammable materials. Fire elementals typically burn in shades of orange and red, but other colors are possible. Most on the Material Plane are summoned by magical means, or they might appear near rifts amid desert depths, volcanoes, wildfires, or magma flows that connect to their home plane.

Fire elementals might burn in distinctive ways. Roll on or choose a result from the Fire Elemental Compositions table to inspire a fire elemental’s features.

Fire Elemental Compositions
1d8   The Fire Elemental’s Body Features …
1 Colorful, superheated gases.
2 A column of diabolical or divine flame.
3 Crackling shapes that look like animals, fiends, skeletons, sprites, or other beings.
4 Flames that are predominantly white, blue, or a more unusual color.
5 The form of a calm or tormented humanoid.
6 Smoke that forms eerie shapes or symbols.
7 Soot that smells like cedar, cloves, incense, or burning meat.
8 Swirls of cinders and burning debris.

All the elements bow to fire. The strongest earth melts. Water boils. Even air ignites. We are all souls of flame, and we know what it is to burn.

—Marrake the Incandescent, ruler of efreet

Traits

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.


Fire Elemental

Large Elemental, Neutral
  • Armor Class 13
  • Hit Points 93 (11d10 + 33)
  • Speed 50 ft.
  • Initiative +3 (13)
STR
10 (0)
DEX
17 (3)
CON
16 (3)
INT
6 (-2)
WIS
10 (0)
CHA
7 (-2)
  • Saving Throws Str +0, Dex +3, Con +3, Int -2, Wis +0, Cha -2
  • Damage Resistance Bludgeoning, Piercing, Slashing
  • Damage Immunities Fire, Poison
  • Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Primordial (Ignan)
  • Challenge 5 (1,800 XP)
  • Habitat Desert, Planar (Elemental Plane of Fire)
  • Treasure None
  • Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (or [[1d10]] (1d10)) Fire damage. Creatures and flammable objects in the Emanation start burning.
  • Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (or [[1d10]] (1d10)) Fire damage.
  • Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
  • Water Susceptibility. The elemental takes 3 (or [[1d6]] (1d6)) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions


  • Multiattack. The elemental makes two Burn attacks.
  • Burn. Melee Weapon Attack: +6 to hit, reach 5 ft., One Target. Hit: (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
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