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Giant of the Smoldering Depths

Habitat: Mountain, Underdark; Treasure: Armaments

Fire giants inhabit the hollow vaults and molten rivers of mountainous depths. There, they use subterranean heat and riches to craft wonders, from titanic weapons of war to delicate works of art.

Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame.

Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their neighbors and seize valuable resources. More temperate fire giants trade their works for what they need, and they might share the ancient techniques of Giant artisans with other craftspeople. In either case, fire giants are prone to undertaking ambitious designs, and they rarely appreciate interruptions in their titanic workshops.

Actions

Multiattack. The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.

Flame Sword. Melee Attack Roll:+11, reach 10 ft. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.

Hammer Throw. Ranged Attack Roll:+11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.


Fire Giant

Huge Giant, Lawful Evil
  • Armor Class 18
  • Hit Points 162 (13d12 + 78)
  • Speed 30 ft.
  • Initiative +3 (13)
STR
25 (7)
DEX
9 (-1)
CON
23 (6)
INT
10 (0)
WIS
14 (2)
CHA
13 (1)
  • Saving Throws Str +7, Dex +3, Con +10, Int +0, Wis +2, Cha +5
  • Skills Athletics 11, Perception 6
  • Damage Immunities Fire
  • Senses passive Perception 16
  • Languages Giant
  • Challenge 9 (5,000 XP)
  • Habitat Mountain, Underdark
  • Treasure Armaments

Actions


  • Multiattack. The giant makes two attacks, using Flame Sword or Hammer Throw in any combination.
  • Flame Sword. Melee Weapon Attack: +11 to hit, reach 10 ft., One Target. Hit: (4d6 + 7) Slashing damage plus (3d6)Fire damage.
  • Hammer Throw. Ranged Weapon Attack: +11 to hit, reach 60/240 ft., One Target. Hit: (3d10 + 7) Bludgeoning damage plus (1d8)Fire damage. The target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next attack roll it makes before the end of its next turn.
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