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D&D 5th Edition

Compendium

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Flying Sword

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Antimagic Susceptibility: The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance: While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Attributes

AC
17 (Natural Armor)
Alignment
Unaligned
CHA
1
CON
11
Challenge Rating
1/4
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
DEX
15
HP
17 (5d6)
INT
1
Immunities
Poison, Psychic
Passive Perception
7
Roll 0
1d20 + 3 1d8+1
STR
12
Saving Throws
Dex +4
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Small
Speed
0 ft., fly 50 ft. It can hover.
Type
construct
WIS
5
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