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Giant of the Ice and Snow

Habitat: Arctic, Mountain; Treasure: Armaments

From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have skin and hair of icy hues. Their natural immunity to cold allows them to flourish in places inhospitable to most other creatures. They use this resilience to aid them when hunting and in combat, bolstering their allies with chilling war cries.

Frost giants often travel far to find food and goods. This leads many to become raiders and earn violent reputations. Others live more peaceably by hunting titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground, serving as guardians to their realms in exchange for treasure, weapons, and crafts.

The small folk have barely anything worth looting, so they shouldn’t much mind when we take it from them.

—Jarl Grugnur, frost giant

Actions

Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.

Frost Axe. Melee Attack Roll:+9, reach 10 ft. Hit: 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.

Great Bow. Ranged Attack Roll:+9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by 10 feet until the end of its next turn.

Bonus Actions

War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.


Frost Giant

Huge Giant, Neutral Evil
  • Armor Class 15
  • Hit Points 149 (13d12 + 65)
  • Speed 40 ft.
  • Initiative +2 (12)
STR
23 (6)
DEX
9 (-1)
CON
21 (5)
INT
9 (-1)
WIS
10 (0)
CHA
12 (1)
  • Saving Throws Str +6, Dex -1, Con +8, Int -1, Wis +3, Cha +4
  • Skills Athletics 9, Perception 3
  • Damage Immunities Cold
  • Senses passive Perception 13
  • Languages Giant
  • Challenge 8 (3,900 XP)
  • Habitat Arctic, Mountain
  • Treasure Armaments

Actions


  • Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
  • Frost Axe. Melee Weapon Attack: +9 to hit, reach 10 ft., One Target. Hit: (2d12 + 6) Slashing damage plus (2d8)Cold damage.
  • Great Bow. Ranged Weapon Attack: +9 to hit, reach 150/600 ft., One Target. Hit: (2d10 + 6) Piercing damage plus (2d6)Cold damage. The target’s Speed decreases by 10 feet until the end of its next turn.
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