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Sculpted Sentinel Hidden in Plain Sight

Habitat: Underdark, Urban; Treasure: Any

Gargoyles are sculptures inhabited by elemental spirits. Wings and magic allow their heavy stone bodies to fly, and they often perch where they can blend in amid ornate architecture, rock formations, or mundane statues. Gargoyles usually serve the magic-users who conjured them into their bodies, but if left to their own devices, they might play cruel pranks and steal treasures to hoard in lofty lairs.

Gargoyles have a variety of appearances. Roll on or choose a result from the Gargoyle Sculptures table to inspire how a gargoyle looks.

Gargoyle Sculptures
1d6   The Gargoyle Is Sculpted to Appear …
1 Cherubic with perpetually smiling features.
2 Crudely hewed or naturally formed.
3 Damaged or marred by mismatched pieces.
4 Dragon-like with polished stone scales.
5 Gothically fiendish with horns and a tail.
6 Useful, like an ornate podium or a pillar.

Gargoyle Ambushes

Gargoyles seek to ambush foes or creatures that trespass on their territories. With no biological needs and supernatural patience, these monsters might wait unmoving for months, revealing themselves only when conditions are perfect to attack. They tend to lurk where statuary seems commonplace or where terrain obscures the shape and color of their bodies. Roll on or choose a result from the Gargoyle Camouflage table to inspire where a gargoyle sets up an ambush.

Gargoyle Camouflage
1d8   The Gargoyle Conceals Itself Amid …
1 Burls and bark on a giant tree.
2 Monuments in a graveyard or memorial.
3 Outcroppings on a cliff or rock formation
4 The petrified victims of a basilisk or medusa.
5 Reliefs on a sculpted gate or wall.
6 Rubble in a ruin or junkyard.
7 Stalactites or icicles on a cavern ceiling.
8 Statuary on a castle, mansion, or temple.

Where evil passes in the Elemental Plane of Earth, it stains the rock and spoils the soil. Malice vanishes amid other elements, but in the dismal dark, the wicked shape it into nightmares.

—Tiv, scholar of the Elemental Planes

Traits

Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions

Multiattack. The gargoyle makes two Claw attacks.

Claw. Melee Attack Roll:+4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.


Gargoyle

Medium Elemental, Chaotic Evil
  • Armor Class 15
  • Hit Points 67 (9d8 + 27)
  • Speed 30 ft., Fly 60 ft.
  • Initiative +2 (12)
STR
15 (2)
DEX
11 (0)
CON
16 (3)
INT
6 (-2)
WIS
11 (0)
CHA
7 (-2)
  • Saving Throws Str +2, Dex +0, Con +3, Int -2, Wis +0, Cha -2
  • Skills Stealth 4
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Petrified, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Primordial (Terran)
  • Challenge 2 (450 XP)
  • Habitat Underdark, Urban
  • Treasure Any
  • Flyby. The gargoyle doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.

Actions


  • Multiattack. The gargoyle makes two Claw attacks.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d4 + 2) Slashing damage.
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