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D&D 5th Edition

Compendium

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Ghast

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Traits

Stench: Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be Poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance: The ghast and any Ghouls within 30 ft. of it have advantage on Saving Throws against Effects that turn Undead.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an Undead, it must succeed on a DC 10 Constitution saving throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Attributes

AC
13
Alignment
Chaotic Evil
CHA
8
CON
10
Challenge Rating
2
Condition Immunities
charmed, exhaustion, poisoned
DEX
17
HP
36 (8d8)
INT
11
Immunities
poison
Languages
Common
Passive Perception
10
Resistances
necrotic
Roll 0
Bite 1d20 + 3 2d8+3
Roll 1
Claws 1d20 + 5 2d6+3
STR
16
Senses
Darkvision 60 Ft.
Size
Medium
Speed
30 ft.
Type
undead
WIS
10
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