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Tyrants among Corpses

Habitat: Swamp, Underdark, Urban; Treasure: Any

Ghast gravecallers wield fell magic and converse with corpses. They might pose as liches or vampires.


Ghast

Ghasts are reeking, undying corpses closely related to ghouls. They hunger for the vices they enjoyed in life as much as they do for rotting flesh.

Traits

Stench. Constitution Saving Throw: DC 13, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage. If the target isn’t an Undead, it has the Paralyzed condition until the end of its next turn.

Horrific Necrosis. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Necrotic damage, and the target has the Frightened condition until the end of its next turn.

Spellcasting. The ghast casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability:

At Will: Speak with DeadThaumaturgy


Ghast Gravecaller

Medium Undead, Chaotic Evil
  • Armor Class 16
  • Hit Points 97 (15d8 + 30)
  • Speed 30 ft.
  • Initiative +3 (13)
STR
16 (3)
DEX
17 (3)
CON
14 (2)
INT
18 (4)
WIS
14 (2)
CHA
8 (-1)
  • Saving Throws Str +3, Dex +3, Con +5, Int +4, Wis +5, Cha -1
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Charmed, Exhaustion, Poisoned
  • Senses Darkvision 120 ft., passive Perception 12
  • Languages Abyssal Common
  • Challenge 6 (2,300 XP)
  • Habitat Swamp, Underdark, Urban
  • Treasure Any
  • Stench. *Constitution Saving Throw:* DC 13, any creature that starts its turn in a 5-foot Emanation originating from the ghast. *Failure:* The target has the Poisoned condition until the start of its next turn. *Success:* The target is immune to this ghast’s Stench for 24 hours.

Actions


  • Multiattack. The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., One Target. Hit: (3d6 + 3) Slashing damage. If the target isn’t an Undead, it has the Paralyzed condition until the end of its next turn.
  • Horrific Necrosis (Melee). Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (2d10 + 4) Necrotic damage. The target has the Frightened condition until the end of its next turn.
  • Horrific Necrosis (Ranged). Ranged Weapon Attack: +7 to hit, reach 120 ft., One Target. Hit: (2d10 + 4) Necrotic damage. The target has the Frightened condition until the end of its next turn.
  • Spellcasting. The ghast casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability: At Will: Speak with Dead, Thaumaturgy
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