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Habitat: Arctic, Grassland, Hill; Treasure: None

Giant axe beaks typically dwell in secluded, primeval realms, such as isolated islands or underground wildernesses. They often compete with dinosaurs and other giant beasts for territory.


Axe Beaks

Axe beaks are flightless, birdlike creatures with distinctive axe-shaped beaks. Swift predators, they chase down prey and use their beaks to hack through foliage protecting their quarry. Axe beaks live in varied environments. Colorfully plumed axe beaks race across tropical plains, while axe beaks with snowy feathers hunt the tundra.

Axe beaks are difficult to train, but those hatched and raised in captivity can become reliable mounts.

The thing’s got an axe for a face and a giant, angry rooster for everything else—of course I want to ride it!
—Batley Summerfoot, adventurer

Actions

Multiattack. The axe beak makes one Sharpened Beak attack and one Talons attack.

Sharpened Beak. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (2d12 + 5) Slashing damage, and a creature within 5 feet of the target (axe beak’s choice) takes 6 (1d12) Slashing damage.

Talons. Melee Attack Roll: +8, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.


Giant Axe Beak

Huge Monstrosity, Unaligned
  • Armor Class 15
  • Hit Points 84 (8d12 + 32)
  • Speed 50 ft.
  • Initiative +5 (15)
STR
21 (5)
DEX
14 (2)
CON
19 (4)
INT
3 (-4)
WIS
12 (1)
CHA
5 (-3)
  • Saving Throws Str +5, Dex +2, Con +4, Int -4, Wis +1, Cha -3
  • Skills Perception +4
  • Senses passive Perception 14
  • Languages None
  • Challenge 5 (1800 XP)
  • Habitat Arctic, Grassland, Hill
  • Treasure None

Actions


  • Multiattack. The axe beak makes one Sharpened Beak attack and one Talons attack.
  • Sharpened Beak. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d12 + 5) Slashing damage. A creature within 5 feet of the target (axe beak's choice) takes 6 (or [[1d12]] (1d12)) Slashing damage.
  • Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d8 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
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