Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library


This animal appears in the Monster Manual (2024).

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.


Giant Crab

Medium Beast, Unaligned
  • Armor Class 15
  • Hit Points 13 (3d8)
  • Speed 30 ft., Swim 30 ft.
  • Initiative +1 (11)
STR
13 (1)
DEX
13 (1)
CON
11 (0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
  • Saving Throws Str +1, Dex +1, Con +0, Int -5, Wis -1, Cha -4
  • Skills Stealth +3
  • Senses Blindsight 30 ft., passive Perception 9
  • Languages None
  • Challenge 1/8 (25 XP)
  • Amphibious. The crab can breathe air and water.

Actions


  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×