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This animal appears in the Monster Manual (2024).

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Multiattack. The crocodile makes one Bite attack and one Tail attack.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can’t be targeted by the crocodile’s Tail.

Tail. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.


Giant Crocodile

Huge Beast, Unaligned
  • Armor Class 14
  • Hit Points 85 (9d12 + 27)
  • Speed 30 ft., Swim 50 ft.
  • Initiative +-1 (9)
STR
21 (5)
DEX
9 (-1)
CON
17 (3)
INT
2 (-4)
WIS
10 (0)
CHA
7 (-2)
  • Saving Throws Str +5, Dex -1, Con +3, Int -4, Wis +0, Cha -2
  • Skills Stealth +5
  • Senses passive Perception 10
  • Languages None
  • Challenge 5 (1800 XP)
  • Hold Breath. The crocodile can hold its breath for 1 hour.

Actions


  • Multiattack. The crocodile makes one Bite attack and one Tail attack.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d10 + 5) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). While Grappled, the target has the Restrained condition and can't be targeted by the crocodile's
  • Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
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