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D&D 5th Edition

Compendium

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Giant Sea Horse

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Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Traits

Charge: If the Sea Horse moves at least 20 ft. straight toward a target and then hits it with a ram Attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing: The Sea Horse can breathe only Underwater.

Actions

Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Attributes

AC
13 (Natural Armor)
Alignment
Unaligned
CHA
5
CON
11
Challenge Rating
1/2
DEX
15
HP
16 (3d10)
INT
2
Passive Perception
11
Roll 0
1d20 + 3 1d6+1
STR
12
Size
Large
Speed
0 ft., swim 40 ft.
Type
beast
WIS
12
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