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D&D 5th Edition

Compendium

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Glabrezu

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Traits

Innate Spellcasting: The glabrezu's Spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following Spells, requiring no material components:
At will: Darkness, Detect Magic, Dispel Magic
1/day each: Confusion, fly, Power Word Stun

Magic Resistance: The glabrezu has advantage on Saving Throws against Spells and other magical Effects.

Actions

Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is Grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Variant: Summon Demon (1/Day): The demon chooses what to summon and attempts a magical summoning.
A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.
A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon Other Demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Attributes

AC
17 (Natural Armor)
Alignment
Chaotic Evil
CHA
16
CON
21
Challenge Rating
9
Condition Immunities
Poisoned
DEX
15
HP
157 (15d10+75)
INT
19
Immunities
Poison
Languages
Abyssal, Telepathy 120 Ft.
Passive Perception
13
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Roll 0
Pincer 1d20 + 9 2d10+5
Roll 1
Fist 1d20 + 9 2d4+2
STR
20
Saving Throws
Str +9, Con +9, Wis +7, Cha +7
Senses
Truesight 120 Ft.
Size
Large
Speed
40 ft.
Spell Book
Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun
Type
fiend (demon)
WIS
17
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