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Demon of Delusion and Entrapment

Habitat: Planar (Abyss); Treasure: Relics

Glabrezus embody delusion and predatory guile. These cunning demons know the most effective traps are those that individuals devise for themselves. Despite having massive claws and overwhelming physicality, glabrezus excel at using flattery and misdirection to coerce victims into isolating themselves and harming others.

In the Abyss, glabrezus act as lone hunters or deceitful advisers to greater demons. Glabrezus seek routes to the Material Plane and relish being summoned by magic-users. They eagerly serve mortals while tempting them to betray their allies and indulge in hubristic fantasies. A glabrezu strives to murder its summoner once the magic-user has committed irredeemable misdeeds and the mortal’s soul is surely condemned to the Abyss.

Your companion’s life, or what you’ve journeyed through infinity in search of! Make your choice.

—Gerrzog, glabrezu of the
Infinite Staircase

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll:+9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw:DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

At Will: DarknessDetect MagicDispel Magic
1/Day Each: ConfusionFlyPower Word Stun


Glabrezu

Large Fiend (Demon), Chaotic Evil
  • Armor Class 17
  • Hit Points 189 (18d10 + 90)
  • Speed 40 ft.
  • Initiative +6 (16)
STR
20 (5)
DEX
15 (2)
CON
21 (5)
INT
19 (4)
WIS
17 (3)
CHA
16 (3)
  • Saving Throws Str +9, Dex +2, Con +9, Int +4, Wis +7, Cha +7
  • Skills Deception 7, Perception 7
  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Truesight 120 ft., passive Perception 17
  • Languages Abyssal; Telepathy 120 ft.
  • Challenge 9 (5,000 XP)
  • Habitat Planar (Abyss)
  • Treasure Relics
  • Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
  • Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., One Target. Hit: (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
  • Pummel. *Dexterity Saving Throw:* DC 17, one creature Grappled by the glabrezu. *Failure:* 15 (or [[3d6 + 5]] (3d6 + 5)) Bludgeoning damage. *Success:* Half damage.
  • Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun
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