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D&D 5th Edition

Compendium

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Glabrezu

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Innate Spellcasting: The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun

Magic Resistance: The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Attributes

AC
17 (Natural Armor)
Alignment
Chaotic Evil
CHA
16
CON
21
Challenge Rating
9
Condition Immunities
Poisoned
DEX
15
HP
157 (15d10+75)
INT
19
Immunities
Poison
Languages
Abyssal, Telepathy 120 Ft.
Passive Perception
13
Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0
Pincer 1d20 + 9 2d10+5
Roll 1
Fist 1d20 + 9 2d4+2
STR
20
Saving Throws
Str +9, Con +9, Wis +7, Cha +7
Senses
Truesight 120 Ft.
Size
Large
Speed
40 ft.
Spell Book
Darkness, Detect Magic, Dispel Magic, Confusion, Fly, Power Word Stun
Type
fiend (demon)
WIS
17
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