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Competitor and Prizefighter

Habitat: Any; Treasure: Armaments, Individual

Gladiators are professional fighters who pit themselves against one another, monsters, and other challenges to entertain audiences. While some compete merely to survive, others love the thrill of performing—and all gladiators know the importance of theatrics in keeping audiences excited. Roll on or choose an option from the Gladiator Theatrics table to inspire the unique flourishes a gladiator uses when competing.

Gladiator Theatrics
1d6   During a Competition, the Gladiator …
1 Dedicates their impending victory to a deity, ruler, beloved noble, or member of the crowd.
2 Dresses in a monster-themed mask and cape.
3 Judges whether their foe fights honorably.
4 Leads the crowd in a rousing theme song.
5 Seeks to claim a trophy from a foe.
6 Takes advice from the crowd, omens, or a pet.

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw:DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.


Gladiator

Medium or Small Humanoid , Neutral
  • Armor Class 16
  • Hit Points 112 (15d8 + 45)
  • Speed 30 ft.
  • Initiative +5 (15)
STR
18 (4)
DEX
15 (2)
CON
16 (3)
INT
10 (0)
WIS
12 (1)
CHA
15 (2)
  • Saving Throws Str +7, Dex +5, Con +6, Int +0, Wis +4, Cha +2
  • Skills Athletics 10, Performance 5
  • Senses passive Perception 11
  • Languages Common
  • Challenge 5 (1,800 XP)
  • Habitat Any
  • Treasure Armaments, Individual
  • Gear Shield, Spears (3), Studded Leather Armor

Actions


  • Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
  • Spear (Melee). Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (2d6 + 4) Piercing damage.
  • Spear (Ranged). Ranged Weapon Attack: +7 to hit, reach 20/60 ft., One Target. Hit: (2d6 + 4) Piercing damage.
  • Shield Bash. *Strength Saving Throw:* DC 15, one creature within 5 feet that the gladiator can see. *Failure:* 9 (or [[2d4 + 4]] (2d4 + 4)) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions


  • Parry. *Trigger:* The gladiator is hit by a melee attack roll while holding a weapon. *Response:* The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
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