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Fiends in Feral Flesh

Habitat: Desert, Forest, Grassland, Hill;Treasure: Armaments, Individual

Gnolls possessed by demonic vestiges of the demon lord Yeenoghu, fangs of Yeenoghu direct the chaos of gnoll packs. Along the way, these fanatics seek grisly omens from Yeenoghu and strive to interpret the demon lord’s vicious goals.


Gnoll

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.

—Iggwilv, Demonomicon of Iggwilv

Actions

Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.

Bite. Melee Attack Roll:+5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.

Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3) Piercing damage.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bite attack.


Gnoll Fang of Yeenoghu

Medium Fiend, Chaotic Evil
  • Armor Class 14
  • Hit Points 71 (11d8 + 22)
  • Speed 30 ft.
  • Initiative +4 (14)
STR
17 (3)
DEX
15 (2)
CON
15 (2)
INT
10 (0)
WIS
11 (0)
CHA
13 (1)
  • Saving Throws Str +3, Dex +2, Con +4, Int +0, Wis +2, Cha +3
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Abyssal, Gnoll
  • Challenge 4 (1,100 XP)
  • Habitat Desert, Forest, Grassland, Hill
  • Treasure Armaments, Individual

Actions


  • Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d6 + 3) Piercing damage plus (2d6)Poison damage. The target has the Poisoned condition until the start of the gnoll’s next turn.
  • Bone Flail. Melee Weapon Attack: +5 to hit, reach 10 ft., One Target. Hit: (1d8 + 3) Piercing damage.
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