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Demon of Disaster

Habitat: Planar (Abyss); Treasure: Armaments

Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These demons embody senseless anarchy and nihilistic destruction, and they take special offense at creatures or structures that rival them in size. Castles, towers, giants, and beasts of war are all common victims of these monsters’ wrath.

Goristros resemble hunched, primeval minotaurs bearing the scars of Abyssal wars or wounds from mighty war machines. Their appearance reflects that of their creator, Baphomet, the demon lord worshiped by many evil minotaurs. Goristros stalk Baphomet’s Abyssal realm, known as the Endless Maze, and pulp any non-demons they encounter in that massive, magical labyrinth.

Plot and strategize, bait and scheme, but hubris is no armor against ruin incarnate, and greater beings than you have fallen under the onslaught of the Abyss.

—Mellagorus the pit fiend,
Deceptions and Stratagems

Traits

Demonic Restoration. If the goristro dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The goristro has Advantage on saving throws against spells and other magical effects.

Siege Monster. The goristro deals double damage to objects and structures.

Actions

Multiattack. The goristro makes one Brutal Gore attack and two Slam attacks.

Brutal Gore. Melee Attack Roll:+13, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.

Slam. Melee Attack Roll: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.

Bonus Actions

Charge. The goristro moves up to half its Speed straight toward an enemy it can see.


Goristro

Huge Fiend (Demon), Chaotic Evil
  • Armor Class 19
  • Hit Points 310 (23d12 + 161)
  • Speed 50 ft.
  • Initiative +6 (16)
STR
25 (7)
DEX
11 (0)
CON
25 (7)
INT
6 (-2)
WIS
13 (1)
CHA
14 (2)
  • Saving Throws Str +13, Dex +6, Con +13, Int -2, Wis +7, Cha +2
  • Skills Perception 7, Survival 7
  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 120 ft., passive Perception 17
  • Languages Abyssal
  • Challenge 17 (18,000 XP)
  • Habitat Planar (Abyss)
  • Treasure Armaments
  • Demonic Restoration. If the goristro dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
  • Magic Resistance. The goristro has Advantage on saving throws against spells and other magical effects.
  • Siege Monster. The goristro deals double damage to objects and structures.

Actions


  • Multiattack. The goristro makes one Brutal Gore attack and two Slam attacks.
  • Brutal Gore. Melee Weapon Attack: +13 to hit, reach 10 ft., One Target. Hit: (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.
  • Slam. Melee Weapon Attack: +13 to hit, reach 10 ft., One Target. Hit: (4d10 + 7) Bludgeoning damage.
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