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Habitat: Forest, Swamp, Urban; Treasure: Any

Graveyard revenants possess dozens of bodies that combine to form grotesque masses. They take revenge on those responsible for mass deaths or institutions that callously ruin lives.


Revenants

Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests.

Traits

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil or Good is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Suffocate attacks.

Suffocate. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.

Haunting Glare (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 30-foot Emanation originating from the revenant. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.


Graveyard Revenant

Huge Undead, Neutral
  • Armor Class 14
  • Hit Points 161 (14d12 + 70)
  • Speed 40 ft.
  • Initiative +2 (12)
STR
20 (5)
DEX
14 (2)
CON
20 (5)
INT
13 (1)
WIS
16 (3)
CHA
18 (4)
  • Saving Throws Str +8, Dex +2, Con +8, Int +1, Wis +6, Cha +7
  • Damage Resistance Necrotic, Psychic
  • Damage Immunities Poison
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
  • Senses Darkvision 120 ft, passive Perception 13
  • Languages Common plus two other languages
  • Challenge 7 (2900 XP)
  • Habitat Forest, Swamp, Urban
  • Treasure Any
  • Undead Restoration. If the revenant dies, it revives 24 hours later unless *Dispel Evil or Good* is cast on its remains. If it revives, it animates another group of corpses elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions


  • Multiattack. The revenant makes two Suffocate attacks.
  • Suffocate. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (1d10 + 5) Bludgeoning damage plus (3d6)Necrotic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15). Until the grapple ends, the target is suffocating. The revenant can have up to two targets Grappled in this way at a time.
  • Haunting Glare (Recharge 5–6). *Wisdom Saving Throw:* DC 15, each creature in a 30-foot Emanation originating from the revenant. *Failure:* The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
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