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D&D 5th Edition

Compendium

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Gray Ooze

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Traits

Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal: Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to Damage Rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical Ammunition made of metal that hits the ooze is destroyed after dealing damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance: While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Attributes

AC
8
Alignment
Unaligned
CHA
2
CON
16
Challenge Rating
1/2
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
DEX
6
HP
22 (3d8+9)
INT
1
Passive Perception
8
Resistances
Acid, Cold, Fire
Roll 0
1d20 + 3 1d6+1
STR
12
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Medium
Skills
Stealth +2
Speed
10 ft., climb 10 ft.
Type
ooze
WIS
6
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