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Worms That Hunt the Dark and Decaying

Habitat: Forest, Underdark; Treasure: Any

Gricks can live for centuries, with the eldest growing to monstrous sizes. Grick ancients actively hunt more than they wait in ambush, and they have no qualms about devouring smaller gricks.


Grick

Gricks are wormlike predators that burst from hiding—flailing and snapping—to consume whatever prey passes near. They hide in cavernous crags or amid deadfalls, the scattered bones and possessions of past meals the only evidence of their threat.

Gricks’ origins are unclear, but some suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence, legendary magic items, or powerful supernatural beings.

Actions

Multiattack. The grick makes one Beak attack, one Slam attack, and one Tentacles attack.

Beak. Melee Attack Roll: +7, reach 10 ft. Hit: 22 (4d8 + 4) Piercing damage.

Slam. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Tentacles. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from all four tentacles.


Grick Ancient

Large Aberration, Unaligned
  • Armor Class 18
  • Hit Points 135 (18d10 + 36)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +3 (13)
STR
18 (4)
DEX
16 (3)
CON
15 (2)
INT
4 (-3)
WIS
14 (2)
CHA
9 (-1)
  • Saving Throws Str +4, Dex +3, Con +2, Int -3, Wis +2, Cha -1
  • Skills Stealth 6
  • Senses Darkvision 60 ft., passive Perception 12
  • Languages None
  • Challenge 7 (2,900 XP)
  • Habitat Forest, Underdark
  • Treasure Any

Actions


  • Multiattack. The grick makes one Beak attack, one Slam attack, and one Tentacles attack.
  • Beak. Melee Weapon Attack: +7 to hit, reach 10 ft., One Target. Hit: (4d8 + 4) Piercing damage.
  • Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., One Target. Hit: (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
  • Tentacles. Melee Weapon Attack: +7 to hit, reach 10 ft., One Target. Hit: (2d10 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from all four tentacles.
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