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Puppet of the Mind Flayer Menace

Habitat: Underdark; Treasure: Any

Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture Humanoids, expose them to strange forms of Underdark radiation, and implant new directives into their brains. The process of creating a grimlock rends the creature’s mind such that no semblance of the individual’s former personality remains.

Grimlocks have shallow depressions rather than eyes. A sixth sense allows grimlocks to perceive their surroundings. Psychic energies from their transformations linger in grimlocks’ bodies, and they channel these eerie forces into their attacks.

Roll on or choose a result from the Grimlock Tasks table to inspire how grimlocks serve illithids.

Grimlock Tasks
1d4   The Grimlock Serves Mind Flayers By …
1 Carving caves to serve as illithid outposts.
2 Hiding the threat of mind flayers beneath fake, purposefully crude dwellings.
3 Pretending to be helpful and luring travelers into false senses of security.
4 Raiding surface communities and tempting other creatures to pursue it into illithid traps.

We thought we’d discovered a new people living deeper than we believed possible. The truth was something far worse.

—Aljayera, Underdark seer

Actions

Bone Cudgel. Melee Attack Roll:+5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.


Grimlock

Medium Aberration, Neutral Evil
  • Armor Class 11
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +1 (11)
STR
16 (3)
DEX
12 (1)
CON
12 (1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
  • Saving Throws Str +3, Dex +1, Con +1, Int -1, Wis -1, Cha -2
  • Skills Athletics 5, Perception 3, Stealth 5
  • Senses Blindsight 60 ft., passive Perception 13
  • Languages None
  • Challenge 1/4 (50 XP)
  • Habitat Underdark
  • Treasure Any

Actions


  • Bone Cudgel. Melee Weapon Attack: +5 to hit, reach 5 ft., One Target. Hit: (1d6 + 3) Bludgeoning damage plus (1d4)Psychic damage.
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