D&D 5th Edition
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Guardian Naga
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Traits
Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.Spellcasting: The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
• Cantrips (at will): mending, sacred flame, thaumaturgy
• 1st level (4 slots): command, cure wounds, shield of faith
• 2nd level (3 slots): calm emotions, hold person
• 3rd level (3 slots): bestow curse, clairvoyance
• 4th level (3 slots): banishment, freedom of movement
• 5th level (2 slots): flame strike, geas
• 6th level (1 slot): true seeing
Actions
Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Attributes
AC
18 (Natural Armor)
Alignment
Lawful Good
CHA
18
CON
16
Challenge Rating
10
Condition Immunities
Charmed, Poisoned
DEX
18
HP
127 (15d10+45)
INT
16
Immunities
Poison
Languages
Celestial, Common
Passive Perception
14
Roll 0
Bite
1d20 + 8
1d8+4
Roll 1
Spit Poison
1d20 + 8
10d8
STR
19
Saving Throws
Dex +8, Con +7, Int +7, Wis +8, Cha +8
Senses
Darkvision 60 Ft.
Size
Large
Speed
40 ft.
Spell Book
Mending, Sacred Flame, Thaumaturgy, Command, Cure Wounds, Shield Of Faith, Calm Emotions, Hold Person, Bestow Curse, Clairvoyance, Banishment, Freedom Of Movement, Flame Strike, Geas, True Seeing
Type
monstrosity
WIS
19
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