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Enduring Serpentine Lore Keeper

Habitat: Desert, Forest, Planar (Upper Planes); Treasure: Relics

Guardian nagas are immortal, serpentine scholars that possess perfect memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their host civilizations might linger in whatever ruins remain, preserving the civilizations’ stories so their lost people might live on.

Roll on or choose a result from the Guardian Naga Lore table to inspire what a naga knows.

Guardian Naga Lore
1d8   The Guardian Naga Recalls …
1 The last words of an ancient sage or leader.
2 The location of a hidden city or continent.
3 A magic word, password, or riddle’s answer.
4 The names of all who have told it stories.
5 An otherwise forgotten ritual or spell.
6 Recipes using regional ingredients.
7 Stories of forgotten gods and local spirits.
8 The vulnerabilities of a legendary monster.

Traits

Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite. Melee Attack Roll:+8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous Spittle. Constitution Saving Throw:DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):

At Will: Thaumaturgy
1/Day Each: ClairvoyanceCure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing


Guardian Naga

Large Celestial, Lawful Good
  • Armor Class 18
  • Hit Points 136 (16d10 + 48)
  • Speed 40 ft., Climb 40 ft., Swim 40 ft.
  • Initiative +4 (14)
STR
19 (4)
DEX
18 (4)
CON
16 (3)
INT
16 (3)
WIS
19 (4)
CHA
18 (4)
  • Saving Throws Str +4, Dex +8, Con +7, Int +7, Wis +8, Cha +8
  • Skills Arcana 11, History 11, Religion 11
  • Damage Immunities Poison
  • Condition Immunities Charmed, Paralyzed, Poisoned, Restrained
  • Senses Darkvision 60 ft., passive Perception 14
  • Languages Celestial, Common
  • Challenge 10 (5,900 XP)
  • Habitat Desert, Forest, Planar (Upper Planes)
  • Treasure Relics
  • Celestial Restoration. If the naga dies, it returns to life in [[1d6]] (1d6) days and regains all its Hit Points unless *Dispel Evil and Good* is cast on its remains.

Actions


  • Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., One Target. Hit: (2d12 + 4) Piercing damage plus (4d10)Poison damage.
  • Poisonous Spittle. *Constitution Saving Throw:* DC 16, one creature the naga can see within 60 feet. *Failure:* 31 (or [[7d8]] (7d8)) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. *Success:* Half damage only.
  • Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing
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