Keen Hearing and Smell
: The hound has advantage on Wisdom
(Perception) checks that rely on hearing or smell.Pack Tactics
: The hound has advantage on an Attack
roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't Incapacitated
: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.Fire Breath (Recharge 5-6)
: The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity
saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.