D&D 5th Edition
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Hell Hound
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Keen Hearing and Smell: The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.Pack Tactics: The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.Fire Breath (Recharge 5-6): The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Attributes
AC
15 (Natural Armor)
Alignment
Lawful Evil
CHA
6
CON
14
Challenge Rating
3
DEX
12
HP
45 (7d8+14)
INT
6
Immunities
Fire
Languages
Understands Infernal But Can't Speak It
Passive Perception
15
Roll 0
1d20 + 5
1d8+3
Roll 1
1d20 + 0
6d6
STR
17
Senses
Darkvision 60 Ft.
Size
Medium
Skills
Perception +5
Speed
50 ft.
Type
fiend
WIS
13
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