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Armor with a Warrior’s Purpose

Habitat: Any; Treasure: Armaments

Helmed horrors are suits of armor animated by magic. Rather than being unreasoning automatons, these armored shells possess the guile of soldiers and resilience against destructive magic. While their name suggests sinister intentions, these creatures serve their creators loyally. Helmed horrors are also sometimes called doom guards or spirit armors. Most show no evidence of a personality, but exceptions exist.

Helmed horrors might perform any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform.

Helmed Horror Directives
1d6   The Helmed Horror Follows Commands To …
1 Carry its master’s palanquin through the air.
2 Defend a remarkable treasure or piece of armor by incorporating the item into its being.
3 Imitate a dead or imprisoned hero by using their armor and weapons.
4 Perform as a laborer or servant.
5 Serve in a legion formed from the armors of a land’s ancient defenders.
6 Stand sentry in a gallery of mundane armors.

Traits

Magic Resistance. The helmed horror has Advantage on saving throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical choices include Heat MetalLightning Bolt, and Magic Missile.

Actions

Multiattack. The helmed horror makes two Arcane Sword attacks.

Arcane Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 5 (1d10) Force damage.


Helmed Horror

Medium Construct, Neutral
  • Armor Class 20
  • Hit Points 67 (9d8 + 27)
  • Speed 30 ft., Fly 30 ft. (hover)
  • Initiative +3 (13)
STR
18 (4)
DEX
13 (1)
CON
16 (3)
INT
10 (0)
WIS
10 (0)
CHA
10 (0)
  • Saving Throws Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +0
  • Skills Perception 4
  • Damage Immunities Necrotic, Poison
  • Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
  • Senses Blindsight 60 ft., passive Perception 14
  • Languages Understands Common plus one other language but can't speak
  • Challenge 4 (1,100 XP)
  • Habitat Any
  • Treasure Armaments
  • Gear Shield
  • Magic Resistance. The helmed horror has Advantage on saving throws against spells and other magical effects.
  • Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical choices include *Heat Metal*, *Lightning Bolt*, and *Magic Missile*.

Actions


  • Multiattack. The helmed horror makes two Arcane Sword attacks.
  • Arcane Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., One Target. Hit: (1d8 + 4) Slashing damage plus (1d10)Force damage.
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