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D&D 5th Edition

Compendium

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Hobgoblin

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Martial Advantage: Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Attributes

AC
18 (Chain Mail, Shield)
Alignment
Lawful Evil
CHA
9
CON
12
Challenge Rating
1/2
DEX
12
HP
11 (2d8+2)
INT
10
Languages
Common, Goblin
Passive Perception
10
Roll 0
1d20 + 3 1d8+1
Roll 1
1d20 + 3 1d8+1
STR
13
Senses
Darkvision 60 Ft.
Size
Medium
Speed
30 ft.
Type
humanoid (goblinoid)
WIS
10
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