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Devil of Hatred and Subjugation

Habitat: Planar (Nine Hells); Treasure: Relics

Horned devils, also known as cornugons or malebranche, are infernal warriors that exact the will of diabolical generals and lead other devils in battle. Their bodies and weapons are forged in the Nine Hells, and they torment their foes with diabolical flames and pernicious wounds.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.


Horned Devil

Large Fiend (Devil), Lawful Evil
  • Armor Class 18
  • Hit Points 199 (19d10 + 95)
  • Speed 30 ft., Fly 60 ft.
  • Initiative +7 (17)
STR
22 (6)
DEX
17 (3)
CON
21 (5)
INT
12 (1)
WIS
16 (3)
CHA
18 (4)
  • Saving Throws Str +10, Dex +7, Con +5, Int +1, Wis +7, Cha +8
  • Damage Resistance Cold
  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 150 ft. (unimpeded by magical Darkness), passive Perception 13
  • Languages Infernal, Telepathy 120 ft.
  • Challenge 11 (7,200 XP)
  • Habitat Planar (Nine Hells)
  • Treasure Relics
  • Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.
  • Searing Fork. Melee Weapon Attack: +10 to hit, reach 10 ft., One Target. Hit: (2d8 + 6) Piercing damage plus (2d8)Fire damage.
  • Hurl Flame. Ranged Weapon Attack: +8 to hit, reach 150 ft., One Target. Hit: (5d8 + 4) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.
  • Infernal Tail. *Dexterity Saving Throw:* DC 17, one creature the devil can see within 10 feet. *Failure:* 10 (or [[1d8 + 6]] (1d8 + 6)) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (or [[3d6]] (3d6)) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.
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